tibia-botting

cracki,boty,mc,tibia


#1 2010-11-07 23:05:36

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Zakładanie / Zmienianie Ringów, Boots, Amuletów oraz Broni

Postanowiłem napisac poradnik




Ringi:

Dwarven Ring: - Nakłada ringa gdy jesteś pijany, w tym przypadku po 15 sec zdejmuje i sprawdza czy jestes nadal upity jeżeli tak nakłada go spowrotem jeżeli nie to nie nakłada.

      nit start
      local ringid = 3097 --Ring ID
      local ringuseid = 3099 --Ring in use ID
      local timetocheck = 15 --Time in seconds to check if you are still drunk
      init end

      auto(100) listas('dontlist')
      if $drunk then
      equipitem(ringid,'finger','backpack')
      wait(500)
      end
      if $finger.id == ringuseid then
      wait((timetocheck+math.random(-4,4))*1000)
      moveitems(3099,'backpack','finger')
      wait(500)
      end



Life Ring - Nałoży life ringa gdy masz 70-80% Many, Zdejmnie gdy masz 85-90% lub jestes w PZ

      init start
      local ringequip,ringunequip
      local ringid = 3052 --Ring ID
      local ringuseid = 3089 --Ring in use ID
      init end

      if ringequip == nil then
      ringequip = math.random(70,80) --70~80 is the mana percent range to equip the life ring
      end
      if ringunequip == nil then
      ringunequip = math.random(85,95) --85~95 is the mana percent range to unequip the life ring
      end

      auto(100) listas('dontlist')
      if ($mppc <= ringequip) and not $pzone and $finger.id ~= ringuseid then
      equipitem(ringid,'finger','backpack')
      ringequip = nil
      wait(500,1000)
      elseif (($mppc >= ringunequip) or $pzone) and $finger.id == ringuseid then
      moveitems(ringuseid,'backpack','finger')
      ringunequip = nil
      wait(500,1000)
      end



Energy Ring: - Nakłada energy ringa gdy masz 40-50 % hp a zdejmuje gdy masz 85-95% hp, można sobie zmienić

      init start
      local ringequip,ringunequip
      local ringid = 3051 --Ring ID
      local ringuseid = 3088 --Ring in use ID
      local timetocheck = 10 --Time in seconds to check if your health is higher enough
      init end

      if ringequip == nil then
      ringequip = math.random(40,50) --40~50 is the health percent range to equip the energy ring
      end
      if ringunequip == nil then
      ringunequip = math.random(85,95) --85~95 is the health percent range to unequip the energy ring
      end

      auto(100) listas('dontlist')
      if ($hppc <= ringequip) and not $pzone and $finger.id ~= ringuseid then
      equipitem(ringid,'finger','backpack')
      ringequip = nil
      wait(500,1000)
      if $finger.id == ringuseid then
      wait((timetocheck+math.random(-4,4))*1000)
      end
      elseif (($hppc >= ringunequip) or $pzone) and $finger.id == ringuseid then
      moveitems(ringuseid,'backpack','finger')
      ringunequip = nil
      wait(500,1000)
      end



Time Ring: - Nakłada Time Ringa gdy masz 40-50% hp i gdy wrzucisz Haste, zdejmuje gdy minie Haste.

      init start
      local ringequip
      local ringid = 3053 --Ring ID
      local ringuseid = 3090 --Ring in use ID
      local timetocheck = 10 --Time in seconds to check if you are still hasted
      init end

      if ringequip == nil then
      ringequip = math.random(40,50) --40~50 is the safe health percent range, it will only equip the time ring if you are above this percentage
      end

      auto(100) listas('dontlist')
      if $hasted and $hppc > ringequip and $finger.id ~= ringuseid then
      equipitem(ringid,'finger','backpack')
      ringequip = nil
      wait(500,1000)
      wait((timetocheck+math.random(-4,4))*1000)
      elseif not $hasted and $finger.id == ringuseid then
      moveitems(ringuseid,'backpack','finger')
      wait(500,1000)
      end



Stealth Ring - Nakłada Stealth Ringa gdy wiecej niz X niebezpiecznych potworków w koło i jestemsy widzialni gdy zabijesz potwory lub znikną z ekranu zdejmie ringa

      init start
      local ringid = 3049 --Ring ID
      local ringuseid = 3086 --Ring in use ID
      local dangermonsters = {'Cyclops Smith', 'Cyclops'} --Names of dangerous monsters
      local monstersamount = 5 --How many monsters must be on screen to wear the energy ring?
      local monstersrange = 3 --What is the range you want to consider?
      init end

      auto(100) listas('dontlist')
      local i
      local monsterscount = 0
      for i=1, #danger do
      monsterscount = monsterscount+maround(monstersrange,danger[i])
      end
      if monsterscount >= monstersamount and $self.outfit ~= 0 then
      if $finger.id ~= ringuseid then
      equipitem(ringid,'finger','backpack')
      wait(500,1000)
      end
      elseif monsterscount < monstersamount and $finger.id == ringuseid then
      moveitems(ringuseid,'backpack','finger')
      wait(500,1000)
      end


Boots:

Soft Boots - jeżeli masz x % many załozy softy, zdejmie je gdy masz y % many, lub jestes w pz i załozy BoHy

      init start
      local softequip,softunequip
      local softid = 6529 --Soft Boots ID
      local softuseid = 3549 --Soft Boots in use ID
      local wornsoftid = 6530 --Used Soft Boots ID
      local bootsid = 'boots of haste' --Boots to be weared ID or name
      local alertifnosoft = true --true or false. Do you want it to play a sound if no softs was found?
      local soundfile = 'monster.wav' --It is the file name
      if type(bootsid) ~= 'number' then bootsid = itemid(bootsid) end
      init end

      if softequip == nil then
      softequip = math.random(70,80) --Mana percent range to equip soft boots
      end
      if softunequip == nil then
      softunequip = math.random(85,95) --Mana percent range to equip boots of haste back
      end

      auto(100) listas('dontlist')
      if ($mppc <= softequip or ($feet.id == wornsoftid and itemcount(softid) > 0)) and not $pzone and $feet.id ~= softuseid then
      equipitem(softid,'feet','backpack')
      softequip = nil
      wait(500,1000)
      elseif ($mppc >= softunequip or ($feet.id == wornsoftid and itemcount(softid) == 0) or $pzone) and $feet.id ~= bootsid then
      equipitem(bootsid,'feet','backpack')
      softunequip = nil
      wait(500,1000)
      end
      if $feet.id ~= softuseid and itemcount(softid) == 0 and itemcount(wornsoftid) > 0 and alertifnosoft then
      playsound(soundfile)
      end



Soft Boots - jeżeli masz x % HP załozy softy, zdejmie je gdy masz y % HP, lub jestes w pz i załozy BoHy

      init start
      local softequip,softunequip
      local softid = 6529 --Soft Boots ID
      local softuseid = 3549 --Soft Boots in use ID
      local wornsoftid = 6530 --Used Soft Boots ID
      local bootsid = 'boots of haste' --Boots to be weared ID or name
      local alertifnosoft = true --true or false. Do you want it to play a sound if no softs was found?
      local soundfile = 'monster.wav' --It is the file name
      if type(bootsid) ~= 'number' then bootsid = itemid(bootsid) end
      init end

      if softequip == nil then
      softequip = math.random(40,50) --Health percent range to equip soft boots
      end
      if softunequip == nil then
      softunequip = math.random(85,95) --Health percent range to equip boots of haste back
      end

      auto(100) listas('dontlist')
      if ($hppc <= softequip or ($feet.id == wornsoftid and itemcount(softid) > 0)) and not $pzone and $feet.id ~= softuseid then
      equipitem(softid,'feet','backpack')
      softequip = nil
      wait(500,1000)
      elseif ($hppc >= softunequip or ($feet.id == wornsoftid and itemcount(softid) == 0) or $pzone) and $feet.id ~= bootsid then
      equipitem(bootsid,'feet','backpack')
      softunequip = nil
      wait(500,1000)
      end
      if $feet.id ~= softuseid and itemcount(softid) == 0 and itemcount(wornsoftid) > 0 and alertifnosoft then
      playsound(soundfile)
      end


Weapon:


Zamiana broni dist ( kamieni, spear ) na Melee Bron:

      init start
      local handn,hand = findweapon()
      local weapon = 'serpent sword' -- Enter the weapon ID or its name you want to use.
      local distweapon = 'small stone' -- Enter the distance weapon ID or its name you want to use.
      local amounttotrain = 10 -- Enter the amount of distance weapons to equip the distweapon again. Default: 10 (10 small stones to start training)
      local safehp = 70 -- Enter the amount of HP (percentage amount) needed to use a distance weapon.
      local safemp = 40 -- Enter the amount of MP (absolute amount) needed to use a distance weapon.
      if type(weapon) ~= 'number' then weapon = itemid(weapon) end
      if type(distweapon) ~= 'number' then distweapon = itemid(distweapon) end
      init end

      auto(100) listas('dontlist')
      if (hand.id == 0 and itemcount(distweapon) == 0) or $hppc < safehp or $mp < safemp then
      equipitem(weapon,handn) wait(300,700)
      elseif (hand.id == weapon and itemcount(distweapon) > amounttotrain) or (itemcount(distweapon)-hand.count > amounttotrain) or hand.id == 0 then
      moveitems(distweapon,handn) wait(300,700)
      end



Blood Hit Kontroler - Jeżeli nie zadajesz blood hita przez x czasu słabszą bronią to zakłada lepszą zadaje blood hit i znowu zmienia na słabszą.

      init start
      local strongweapon = 'barbarian axe' -- Enter the ID or its name to use while you are not dealing any damage.
      local strongattackmode = 'offensive stand' -- Enter the attack mode you want to use while you are not dealing any damage.
      local weakweapon = 'sickle' -- Enter the ID or its name to use when you dealed a damage.
      local weakattackmode = 'defensive stand' -- Enter the attack mode you want to use when you dealed a damage.
      local safehp = 70 -- Enter the amount of HP (percentage amount) needed to use a weak weapon.
      local safemp = 40 -- Enter the amount of MP (absolute amount) needed to use a weak weapon.
      local handn,hand = findweapon()
      local lasthittime = 0
      local waittime
      if type(strongweapon) ~= 'number' then strongweapon = itemid(strongweapon) end
      if type(weakweapon) ~= 'number' then weakweapon = itemid(weakweapon) end
      weakattackmode = {weakattackmode:token(1), weakattackmode:token(2)}
      strongattackmode = {strongattackmode:token(1), strongattackmode:token(2)}
      init end

      if not waittime then
      waittime = math.random(15000,25000) -- It is the maximum time to wait until you do a damage
      end

      auto(100) listas('dontlist')
      foreach newmessage d do
      if d.content:sub(1,8) == 'You deal' and d.type == MSG_STATUSLOG then
      lasthittime = $timems
      end
      end

      if $timems-waittime >= lasthittime and $hppc >= safehp and $mp >= safemp then
      if hand.id ~= strongweapon then setattackmode(strongattackmode[1],strongattackmode[2]) equipitem(strongweapon,handn) waittime = nil wait(300,700) end
      else
      if hand.id ~= weakweapon then setattackmode(weakattackmode[1],weakattackmode[2]) equipitem(weakweapon,handn) waittime = nil wait (300,700) end
      end

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#2 2010-11-08 22:14:18

Wąski

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Re: Zakładanie / Zmienianie Ringów, Boots, Amuletów oraz Broni

a masz moze skrypt na anty idle???

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#3 2010-11-16 21:04:19

Hakiu

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Re: Zakładanie / Zmienianie Ringów, Boots, Amuletów oraz Broni

DZięki szukałem tych skryptów.Postaram się tez dodac pare poradników ;]

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#4 2010-11-16 21:45:47

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Re: Zakładanie / Zmienianie Ringów, Boots, Amuletów oraz Broni

Wąski napisał:

a masz moze skrypt na anty idle???

Oto skrypt :

Kod:

local rand
auto(100000)
rand = math.random(1,4)
if (rand == 1) then
    face("w")
elseif (rand == 2) then
    face("e")
elseif (rand == 3) then
    face("n")
elseif (rand == 4) then
    face("s")
end

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#5 2011-11-13 17:55:17

Boniek

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Re: Zakładanie / Zmienianie Ringów, Boots, Amuletów oraz Broni

Skryp na Energy Ringa mi nie działa, proszę o pomoc.. ;x

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